three.js hex prism instancing test.
Made a field of hexagonal prisms drawn with a single draw call via WebGL1 instancing.
Using three.js, but as I work more with and learn more about three.js, I’m compelled to try babylon.js.
Testing on a macbook air with an Intel HD 5000 IGU (not my dev machine), am getting 60 FPS even with 30000 instances. Of course it will be a different story when texturing, shadowing, lighting are added, but this is a good sign for the CPU-side of things so far.